#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++) 
		{
			board[i][i] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//打印列号
	for ( i = 1; i < col; i++)
	{
		printf("%d ",i);
	}
	printf("\n");
	for ( i = 1; i < row; i++)
	{
		printf("%d ",i);
		for (j = 1; j <= col; j++) 
		{
			printf("%c ",board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROW][COL], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		//布置雷的过程
		int x = rand()%row+1;//产生1-9
		int y = rand() % row + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

//'0'-'0'=0
//'1'-'0'=1
//'3'-'0'=3
 int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
		 return mine[x - 1][y] +
		 mine[x - 1][y - 1] +
		 mine[x][y - 1] +
		 mine[x + 1][y] +
		 mine[x + 1][y + 1] +
		 mine[x][y + 1] +
		 mine[x - 1][y + 1] - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	printf("请输入排查雷的坐标");
	scanf_s("%d%d",&x,&y);
	while (win<row*col-EASY_COUNT)
	{
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//坐标合法
			//踩雷
			if (mine[x][y]=='1')
			{
				printf("很遗憾，你被砸死了");
				DisplayBoard(mine,row,col);
				break;
			}
			//不是雷
			else
			{
				//计算x,y坐标周围有几个雷
				int count=get_mine_count(mine,x,y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("输入坐标非法，请重新输入");
		}
	}
	if (win == row*col-EASY_COUNT)
	{
		printf("恭喜你，排雷成功");
		DisplayBoard(mine, row, col);
	}
}
